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In development

Rust server hosting — high tickrate, oxide and automated wipes

Rust servers die from lag and forgotten wipes more than anything else. When we ship Rust hosting, tickrate and wipe discipline are the baseline — high-frequency hardware specs from day one, oxide out of the box, and a wipe manager that resets on your schedule, not your memory.

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We will email you the day it launches — no spam.

Rust

Supported games

In development

What you get on every game

Every title runs on the same managed platform — real resources, a web console, automatic backups and always-on DDoS protection. No config files, no SSH, no credit card.

High-tickrate hardware as standard — not an upsell add-on
Automated wipe manager on your schedule, with map and seed rotation
Oxide and UMod support with one-click plugin installs
Automatic server.cfg and site configuration per wipe
Full rollback — restore the last good wipe from backups instantly

Frequently asked questions

The answers most server owners look for before they deploy.

Will Rust run on the free tier?

Rust needs real resources, so the free structure is sized for a starter server. Heavier PvP configs move to paid plans that scale with your population.

Do you support plugins and mods?

Yes — oxide (UMod) is installed by default and most community plugins work as-is, with logs and updates managed from the dashboard.

How do wipes work?

A wipe manager rotates your map and seed automatically on your schedule, archives the old save, and restores plugins — so server wipes run on time even while you sleep.

Be ready for launch day

Development is underway. Add your name and get a reserved slot when Rust goes live.

Join the waitlist

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